Mixing potions is incredibly tricky, most of the time both potions are wasted. Only two potions can be mixed, trying to mix more than two always results in an acrid cloud wasting all potions mixed together.
There is a twenty percent chance of the mixture result in normalcy, meaning both potions can be mixed and the full advantages of both potions can be applied to consumed. Very rarely will there be esoteric effects the can manifest in weird ways. When mixing two potions, roll 1d100 and consult the following table;
D100 ROLL AFFECT
01-10 The potions mix, but the desired effect is not what is expected.
There is a twenty percent chance of the mixture result in normalcy, meaning both potions can be mixed and the full advantages of both potions can be applied to consumed. Very rarely will there be esoteric effects the can manifest in weird ways. When mixing two potions, roll 1d100 and consult the following table;
D100 ROLL AFFECT
01-10 The potions mix, but the desired effect is not what is expected.
Roll on the next table to determine the esoteric effect.
02. PRISMATIC SWITCH! A prismatic gas emanates from the mixed potions and hovers over the space the mixer is in and then reaches out towards the creature nearest them and then the two creatures switch bodies. This effect is permanent.
03. SHRINKING GAS! The gas shrinks the mixer by two size categories.
04. BABEL TONGUE! Once consumed, the mixed potions make everything the drinker says come out backwards...to the effect of of every word in every sentence being reversed.
05. BLOBULOUS BODY! Upon consumption the drinkers' creature type changes to ooze; they retain their Intelligence and ability to see but they do not gain ooze immunities. This allows the consumer to slip beneath closed doors or through tiny cracks.
06. BUG EYES! Upon consumption the eyes of the drinker become cartoonishly large, granting them a +10 bonus on sight based Perception checks.
07. GOLDEN SHOWER! In a radius centered on the mixer, equal in feet to the level of the mixer x10, is filled with golden gas which immediately coalesces into gold coins and rains down; any creatures caught in the area take 1D4 points of damage per round of exposure. After the shower is over the coins magically disappear.
08. GRAVITIC REPULSION! Upon consumption the drinker floats one inch above the surface of the floor/ground allowing them to move, but avoid most traps (especially any that are tripwire or weight dependant).
09. TOADIFICATION! Upon consumption, the drinker is polymorphed into a giant toad.
11. ENHANCEMENT! The potions are mixed perfectly but also grant a temporary +4 bonus to one ability score (roll 1D6 to determine which one is affected).
12. BEASTIFICATION! Upon consumption the drinker grows thick fur all over their body granting them a +2 bonus to their AC, Darkvision 60 feet, low-light vision and they can make lethal unarmed attacks; after the duration the fur molts off.
13. LUCKY NUMBER! The consumer gains a +7 luck bonus to all task resolution checks.
14. POOF! The consumer can teleport to any place/spot within line of sight.
15. EYE SEE YOU! The consumer cannot be flanked.
16. CALCIFIED CARAPACE! The consumers' skin hardens and mottles, granting them a +3 bonus to their natural AC.
19. TWINNING SMOKE! A puff of blue or pink smoke fills the area of the creature mixing the two potions, one minute later a male (blue smoke) or female twin (pink smoke) of the character coalesces from the smoke. The twin effectively is treated as a clone and only one such clone of this type can exist at any time; the exception to this is if the original character dies. The clone remains indefinitely.
20. WONDERBLOOM! All creatures in a 30' radius, including the creature mixing the two potions, is healed of 5D4+20 hit points. In addition all creatures are affected as if they inhaled Inspiration Dust, but with no chance of becoming addicted.
11-20 The potions mix perfectly and can be consumed to gain the full
benefits of both.
41-80 The potions are ruined and nothing beneficial remains.
81-90 The potions mix perfectly and can be consumed to gain the full
81-90 The potions mix perfectly and can be consumed to gain the full
benefits of both.
91-100 The potions mix, but the desired effect is not what is expected.
91-100 The potions mix, but the desired effect is not what is expected.
Roll on the next table to determine the esoteric effect.
ESOTERIC EFFECTS
All effects last for 4D4+2 rounds unless otherwise noted.
D20 RESULT
All effects last for 4D4+2 rounds unless otherwise noted.
D20 RESULT
01. EXPLOSIVE ERUPTION! The creature mixing the two potions takes 5D4+20 points of force damage and is covered in volcanic ash. Further, all creatures in a twenty foot radius take 2D6+8 points of force damage.
02. PRISMATIC SWITCH! A prismatic gas emanates from the mixed potions and hovers over the space the mixer is in and then reaches out towards the creature nearest them and then the two creatures switch bodies. This effect is permanent.
03. SHRINKING GAS! The gas shrinks the mixer by two size categories.
04. BABEL TONGUE! Once consumed, the mixed potions make everything the drinker says come out backwards...to the effect of of every word in every sentence being reversed.
05. BLOBULOUS BODY! Upon consumption the drinkers' creature type changes to ooze; they retain their Intelligence and ability to see but they do not gain ooze immunities. This allows the consumer to slip beneath closed doors or through tiny cracks.
06. BUG EYES! Upon consumption the eyes of the drinker become cartoonishly large, granting them a +10 bonus on sight based Perception checks.
07. GOLDEN SHOWER! In a radius centered on the mixer, equal in feet to the level of the mixer x10, is filled with golden gas which immediately coalesces into gold coins and rains down; any creatures caught in the area take 1D4 points of damage per round of exposure. After the shower is over the coins magically disappear.
08. GRAVITIC REPULSION! Upon consumption the drinker floats one inch above the surface of the floor/ground allowing them to move, but avoid most traps (especially any that are tripwire or weight dependant).
09. TOADIFICATION! Upon consumption, the drinker is polymorphed into a giant toad.
10. TRANSFORMATION! The potions are mixed perfectly but also change the ancestry/race/species of the drinker, as if subject to the effect of reincarnation. This effect is permanent.
11. ENHANCEMENT! The potions are mixed perfectly but also grant a temporary +4 bonus to one ability score (roll 1D6 to determine which one is affected).
12. BEASTIFICATION! Upon consumption the drinker grows thick fur all over their body granting them a +2 bonus to their AC, Darkvision 60 feet, low-light vision and they can make lethal unarmed attacks; after the duration the fur molts off.
13. LUCKY NUMBER! The consumer gains a +7 luck bonus to all task resolution checks.
14. POOF! The consumer can teleport to any place/spot within line of sight.
15. EYE SEE YOU! The consumer cannot be flanked.
16. CALCIFIED CARAPACE! The consumers' skin hardens and mottles, granting them a +3 bonus to their natural AC.
17. CUNNING BRILLIANCE! The consumer gains the benefit of fox's cunning, as if cast upon them by a 20th level wizard.
18. ENLARGING GAS! The gas makes the character grow by one size category.
19. TWINNING SMOKE! A puff of blue or pink smoke fills the area of the creature mixing the two potions, one minute later a male (blue smoke) or female twin (pink smoke) of the character coalesces from the smoke. The twin effectively is treated as a clone and only one such clone of this type can exist at any time; the exception to this is if the original character dies. The clone remains indefinitely.
20. WONDERBLOOM! All creatures in a 30' radius, including the creature mixing the two potions, is healed of 5D4+20 hit points. In addition all creatures are affected as if they inhaled Inspiration Dust, but with no chance of becoming addicted.

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