I've always been a fan of fighters and rogues and can play either quite well. When the Unearthed Arcana book came out for D&D 3E, WotC gave us variants on the core classes, my favorite being the martial rogue. I'm not the biggest fan of D&D 5E, so I am a little bit excited to see what the next edition is going to bring...I do know it is going to be a soft reboot of the 5E rules, but heaven willing there will be enough changes to the classes to make them as appealing as 3E & Pathfinder 1E made them. Anyways, today I am here to present to you the option of the Martial Rogue for D&D 5E. This isn't content I came up with myself, I have to credit Herosmith14 from EnWorld for giving this a write-up. If I ever find myself in a 5E game again, I very well might ask the DM to allow me to play this homebrew variant presented below.
Rogue: Warrior
It is not uncommon for rogues to appear in the military. Many are scouts, spies, saboteurs, and assassins, but not many have a large place on the battlefield. You do. You have honed your craft to a point where you can take place in the front line, next to the knights and cavaliers.
Martial Finesse
At 3rd level, you have trained with certain weapons to the point of mastery. Choose one melee weapon that does not have the heavy or two handed property. You gain proficiency with that weapon, and it counts as a finesse weapon for you. You get to choose another weapon at 9th, 13th, and 17th level.
If the weapon has the versatile property, it only counts as a finesse weapon if wielded in one hand.
Fighting Style
At 3rd level, you have learned the arts of other warriors. Choose one of the following fighting styles.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Armored Shadow
By 9th level, you have become accustomed to armor heavier than most other rogues are used to. You gain proficiency in medium armor. Additionally, the Dexterity cap on medium armor increases by 1 for you, and medium armor does not impose disadvantage on stealth.
Precise Strike
At 13th level, you have learned how to find and exploit weak points in your foe. While you are wielding a finesse or ranged weapon, you roll a critical hit on a 19 or 20.
Combat Master
By 17th level, you no longer need help to distract your enemy. You do not require an ally within 5ft of your target in order to use sneak attack.

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